Posts Tagged ‘moons’

A Strange Scene

Posted by Victor on .

Defender Zik and the intrepid crew of the Temerity arrives at Gamma Apodis 3 and scans its second moon for the crew of the captured ZEMM cargo vessel.  But the evil Jairians have destroyed the ship! Trent asks why they keep doing that, when they could be salvaging the ships they capture.  Defender Zik explains that the Jairians are obsessive about hiding themselves and striking from the shadows, and keeping the ships intact would allow the Zik to track them to their elusive base of operations.

As they approach the landing zone, Zik asks Francisco if there are any traces of the Jairians indicating where they might have gone, such as an ion trail.  Francisco replies that yes, an ion trail exists, and it’s fresh enough to identify the type of vessel they used! Zik decides to let him and Amelia investigate the trail further, because it’s imperative that the Jairians are located in order to negotiate some kind of peace.  The rest of the crew disembarks and examines the wreck of the transport vessel.

A sharp-eyed Trent Quickdraw spots the crew of the transport in the distance, at the central peak of a nearby crater. Defender Zik tries to call out to them, but receives no response. This whole thing isn’t adding up, but since the Jairians seem to have left, Zik calls for the team to head over to the crew to see if they’re all right. Be he warns them to be cautious, because his instincts are telling him something’s not right!

Setting A Trap

Posted by Victor on .

Meanwhile, on distant moon Gamma Apodis 3B, the Jairian raiding party is busy transferring all the medkits from the ZEMM transport to their Hammerhead cruiser. There are only a few cases left, so Flynn, the Jairian commander on this raid, orders the rest of his comrades to prepare the explosives to destroy the transport.

From the Hammerhead cockpit comes an urgent alert: The Temerity is inbound! Flynn orders everyone to redouble their efforts, because they need every last case!  He then taunts Morren Mallor, who is holding his firearm to the head of one of the ZEMM pilots, with the approach of his old foe Zik. Morren vows to kill Zik the next time he meets him, so Flynn seizes the opportunity to rid himself of the burden of his company.  He gives Morren the chance to fulfill his vow by leaving him behind! But just to even the odds a bit, he offers to leave two Jairian thugs and the hostages for good measure.

Getting in Morren’s face, Flynn tells him to kill Zik or never return. It’s on!