Posts Tagged ‘explosions’

Air Superiority

Posted by Victor on .

Defender Zik’s Temerity crew charges into a one-on-six confrontation with a squadron of Clonoid snub fighters! Dodging as many plasma blasts as it can, the Temerity plays a game of chicken with its foes, reducing two to scrap metal in its first pass. But the Clonoids get some shots in and Sten is dispatched to fix the resulting problem with one of the Temerity’s engines.

As the dogfight continues, Sten gets the engine back into phase, and another two Clonoids bite the dust! One final pass, and the enemy is vanquished! The Temerity crew heads back to the landing zone as the Zozian rescue party disembarks, keeping a sharp eye on their scanners.

Siege Landing

Posted by Victor on .

The Temerity descends into the atmosphere of the Zernabian prison planet, along with the transports and other escorts. As they approach, they’re ambushed by a squadron of Clonoid fighters! The evil Clonoids score a direct hit on the Sharktooth, which erupts in flames.

Tanaka delegates the other escort, Ron’s Revenge to help Sharktooth out while he pounces on the Clonoid fighters, shredding them. By the time the Zozian transports are making their approach to the landing zone, the Temerity has make short work of its foes.

All is quiet at the LZ, and the Zozian troops start to disembark while the Temerity cruises overhead. But again, seemingly out of nowhere, another wing of Zernabian fighters shows up on a confounded Francisco’s scanners! How do they keep appearing out of nowhere?

The riddle doesn’t concern Tanaka, and the legendary Chadee bloodlust is in overdrive in him right now! All he sees is fresh meat! Time to feast!

Opening Salvos

Posted by Victor on .

The battle against the Clonoid garrison rages all around the prison planet! Even though the Zernabian fleet is light, the fighting is ferocious. James Anchor’s Kodiak takes on the largest Zernabian capital ship directly, and after a direct hit from the dorsal railgun, the Zernabian ship explodes! Firing superheated shells at relativistic speeds is marvelously effective!

A few sectors are having a harder time clearing the orbital opposition, but after some judicious redeployment, the Zozian position is secured. Landing transports begin their decent to the surface while the larger cargo ships like Ramesh’s Vigilant Gaddi remain in orbit to collect the refugees. What awaits the landing parties on the surface? Stay tuned, Defenders!

Return to Prison Planet

Posted by Victor on .

After several jumps through hyperspace to conceal their approach vectors, the Zozian fleets arrive in the Zernabian prison system! Dead ahead of the Temerity is the infamous prison planet where Zik encountered the Clonoids for the first time. Tanaka gets a tactical report from Francisco; their fleet, Blue Squad, has all arrived safely. The other Zozian fleets are also reporting in as they arrive, and the massive Kodiak 2 dominates the scene. The Zozian fleets outnumber the token Clonoid sentry, and their capital ship, while large, is dwarfed by the Kodiak 2.

Upon receiving a similar keep-away message as Defender Zik received when he stumbled on the system, his father Mitch takes to the radio. He announces to the Clonoids that the Zozians have arrived to offer transportation and safe harbor to anyone who wishes to leave the planet. The Zernabians respond with a terse warning, claiming that the slaves are owned by Queen Elcyra and any intruders will be fired upon. Taking the high road, Mitch retorts that there can be no legitimate claims of ownership by one sentient creature on another. The Zozians will not be dissuaded and leave the ball in the Clonoid’s court. Tanaka, of course, hopes they choose battle.

The answer is soon given in the form of a stream of massive plasma bolts from the Clonoid capital ship, which detonate on the hull of one of the Makwa corvettes escorting the Kodiak 2. Mitch gives the order to all Zozian fleets: Engage the enemy!

A gleeful Tanaka guns the engines, eager to catch up to the Sharktooth, who jumped ahead. The Battle of Prison Planet has begun!

Last Second Hero

Posted by Victor on .

Defender Zik is now atop the central peak of the crater, desperately trying to reach his employees who have been taken hostage by the evil Jairian Morren. But he’s exposed, and Morren sends a full barrage of exploding shells raining on the peak.

It’s clear that the Jairian isn’t trying to preserve the hostages lives, so one of the remaining two reaches out to the other to get them both under cover. Lia gets up and follows, but Morren spots them! Try as they may, they’re not going to make it to cover, so Lia’s brave companion throws her ahead and takes the brunt of the blast!

Furious, Zik launches himself toward Morren, sending a hail of bullets at the foul villain!

Time’s Up

Posted by Victor on .

The evil Morren informs Defender Zik that his five minute grace period is over. That means one of the hostages has to go. As he climbs, Zik warns Morren one last time to cease his aggression, but to no avail! Morren pulls the trigger, spelling doom for one of the poor hostages! Zik abandons caution and engages his jetpack, but it’s too late! One of his employees is obliterated!

Dislocated Dak

Posted by Victor on .

The barrage of grenades launched by Morren Mallor begins impacting the crater peak right above Defender Zik and Dakaasin!  As the dislodged rubble falls, Dak is unlucky and is struck by a large boulder! Fortunately, the lower gravity on this moon prevents a fatal impact, but she falls from her position halfway up the cliff!

Firing up her rocket boots, Dak guides herself to a safe landing, but she grips her shoulder in agony. A worried Zik calls down to her to see if she’s okay, and she reports that she’s got a dislocated shoulder, but is otherwise all right. But with any further climbing or combat out of the question, she urges Zik to carry on without her.  Your favorite space hero is going to have to rescue the hostages on his own, facing down a mortal enemy armed with a grenade launcher!

Crater Climb

Posted by Victor on .

Defender Zik and Dakaasin are out of immediate danger, as they stay close to the side of the cliff that Morren and the other sniper, Rick, can’t see. They attach some ropes to the cliff and keep their jets off to make them even harder to locate as they climb the central peak of the crater. At the top, three frightened hostages await their fates!

But Morren isn’t so easily dissuaded! Adapting quickly to Zik’s ploy, Morren prepares a grenade launcher, and begins launching grenades at the peak to dislodge his mortal enemy!

Heads Blown Off

Posted by Victor on .

As Mikigaazo rushes out of hiding to try and rescue the hostages, the nearest Jairian takes the easy head shot right away.  Defender Zik and Dakaasin watch in horror as Miki’s head explodes in a shower of sparks. But Zik remembers that this is just a mech frame for the crystals inside, and calls out to see if Miki is okay.

Sure enough, the crystal pod located in the torso of the Mikibot platform is unharmed, and Miki is able to get back up, reassuring the humans looking on.

This apparent resurrection comes as a complete shock to the Jairian watching through his scope! He jumps up in surprise at his now headless yet animate target.  Unfortunately for this Jairian, Trent Quickdraw was watching him through his own sniper rifle’s scope, waiting for just such an opportunity! And unlike the crystalline Mikigaazo, head shots on humans are fatal!

Happy Landings

Posted by Victor on .

Acting fast, Defender Zik helps the amazed young boy out of the burning skycar and swoops back up to the shuttle! He hands the kid to Ryan and promises to head back over to get the kid’s mother. After zooming back, he repeats the process with the lady and hauls her out of the careening vehicle in the nick of time! As they scream into the sky, the skycar smashes into the jungle with a mighty explosion.

Everyone lands on a nearby beach, and the young boy runs out to meet his mother. Crisis averted!